﻿namespace ComponentEngine_12_12_2014 {

	//=====( Begin General )================

	#region General

	public enum GeneralState {

		Idle,
		Alarmed

	}

	#endregion

	//=====( End General )==================
	//=====( Begin Mind )===================

	#region Mind

	public enum MindType {

		None,
		Enemy

	}

	#endregion

	//=====( End Mind )=====================
	////////////////////////////////////////
	//=====( Begin Movement )===============

	#region Movement

	public enum MovementState {

		Idle,
		Walking,
		Running

	}

	public enum HorizontalDirection {

		Right = 1,
		Left = -1

	}

	#endregion

	//=====( End Movement )=================
}